![]() ![]() I’m generally a sucker for horror games – especially those that look as good as this one. Oh, more dolls that will almost certainly begin moving around the room when I’m not looking (I found myself musing that it would be more shocking if they didn’t). Of course this door doesn’t lead where it logically should, because almost none do. The best psychological horror experiences create quiet interludes of engaging storytelling and insert unexpected revelations that leave us reeling – ready to be pushed over the edge by a single, perfectly timed audiovisual shock.Īlas, Layers of Fear has few (if any) such dramatic narrative moments and numbs us to its surprises by piling them on so rapidly and heavily that they cease to shock us. ![]() After a couple of hours I simply wanted to rush to its (increasingly obvious) conclusion.īut Layers of Fear has no sense of pacing. I grew attached to none of the game’s personalities, and cared little about the unfolding story. However, they needed someone with vision and a proper understanding of the psychology of horror guiding their efforts – not to mention a writer capable of crafting compelling characters. Aside from a tendency to reuse assets from room to room and an occasionally hitching frame rate (especially during the final set piece sequence), I haven’t many qualms with the visual side of the experience. They also incorporate some pretty neat real-time environment morphing tricks that do a fine job of creating a sense of disorientation. ![]() Layers of Fear‘s mansion is beautiful, with a surfeit of lovely visual details. It’s clear that the artists at Bloober Team are gifted. Clues rolled out over the game’s four or five hour duration eventually coalesce into a pretty simple story of a man descending that leaves few open questions. I won’t spoil more than that, mostly because there’s not a lot more to spoil. This advertisement has not loaded yet, but your article continues below. ![]()
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